Music Layering
A drag-and-drop blueprint for adding and removing music layers based on gameplay events (such as overlaps.) Allows designers to create changes in mood and/or increasing intensity by adding new musical layers as a player progresses through a game. Beginner friendly, easy to integrate, and includes a step-by-step video tutorial.
Demo and setup:
FAQ
Where do I go for support?
- Slightly Esoteric Game Development Discord. We have an active community full of friendly members who are familiar with the asset and how to troubleshoot common issues.
How do I set it up?
- See the step-by-step tutorial on YouTube.
I'm new to Unreal, is it hard to use?
- No. This asset has been built with the intention to be easily setup and reused by beginners to Unreal. It comes with a step-by-step setup tutorial and Discord community for troubleshooting.
Is it difficult to integrate into a pre-existing project?
- No. This asset was designed to be integrated into projects as easily as possible. See the Discord if you're having issues.
What happens if there is an update? Do I need to purchase again?
- No. A single purchase means lifetime access. Update from your Gumroad library.
Does it work with custom music?
- Yes. Any music that can be imported into Unreal will work with this asset.
Do I get my money back if there's something wrong?
- Yes. See Epic's refund policy.
I have other questions before I purchase, who do I contact?
- You can contact Jackson on Discord, or ask in the server.
Built in 4.27 and works for all later versions (including UE5).
50% off until Sunday.